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Rimworld how to capture raiders
Rimworld how to capture raiders







rimworld how to capture raiders

  • On a roll of 5 to 20, the raid goes ahead normally.
  • Or, if they arrived by drop pods, some of the raiders break away from their friends and run wild.
  • On a roll of 4, some of the raiders arrive on fire and will be pursued by mechanoids.
  • Or, if they arrived by drop pods, they arrive intoxicated.
  • On a roll of 3, meteorites fall from the sky and strike randomly near the raiders.
  • This can injure and potentially kill the occupants. If they came by air (drop pods) then those drops pods malfunction and crash rather than landing. If the raiders came by land (that is, they walked in from the edge of the map) then they are beset by random manhunting enemies.
  • On a roll of 2, one of two things can happen.
  • If untreated or poorly treated, the mechanites can cause permament damage, effectively ageing the subject several years in a matter of hours. If you capture prisoners from the raid, the progress of the mechanites can be halted with good medicine.
  • On a roll of 1, the raiders are infected by military mechanites, which cause effects similar to rapid ageing.
  • rimworld how to capture raiders rimworld how to capture raiders

    Random storytellers get a second roll of the dice and take the lowest (worst) result for the raiders. Ever wished that a raid would just go horribly wrong? The Sometimes Raids Go Wrong Mod allows storytellers to add a random and sometimes hilarious twist to a raid.









    Rimworld how to capture raiders